I have made
some progress with my GAME plan this week. My first goal was to “engage
students in exploring real-world issues and solving authentic problems using
digital tools and resources” (ISTE, 2000). So far, I have found several
resources on using digital tools. I have compiled a list, and will begin
testing out these tools in the near future.
My second
goal was to “design or adapt relevant learning experiences that incorporate digital
tools and resources to promote student learning and creativity” (ISTE, 2000).
My colleagues in my PLC at school reminded me of the SMART notebook software
that is to be used with my SMARTboard. I have been practicing with this
software to create activities to use with the SMARTboard. I have begun using
Google docs and Google forms with one of my classes. This particular class
meets in a computer lab for the time being. Each class period begins with a
bellringer activity. I noticed that many students in this class lost their
bellringers by the due date. So, I created a google form for my students to
send me their responses to the bellringer questions. I have not been using this
long enough to make a judgment on how well it works.
I still have
some work to do as far as finding resources online. I have found a few, but so
far, nothing that I really think will work for my students. I am hopeful about
the implementation of google forms to help my students to submit their
bellringers.
References
ISTE (International Society for Technology in Education).
(2000). ISTE NationalEducational
Technology Standards (NETS) and Performance Indicators for Teachers. Retrieved fromhttp://www.iste.org/docs/pdfs/nets_for_teachers_2000.pdf?sfvrsn=2