This week, I explored the National Educational Technology
Standards (ISTE, 2000) to create two goals for myself based on these standards.
I then decided on a “GAME” plan (Cennamo, Ross & Ertmer, 2009) to reach
both of my goals.
My first goal comes from the NETS-S standard 1: “Facilitate
and Inspire Student Learning and Creativity” (ISTE, 2000). The indicator I want
to focus on is indicator b: “Engage students in exploring real-world issues and
solving authentic problems using digital tools and resources. (p. 1) I have not
been using technology as much as I would like because I believe it is pointless
to use technology just for the sake of saying I used it. I need to find
real-world situations for my students to work on using technology. Real-world
assignments will be much more meaningful for my students. Because technology is
everywhere, I know my students will try to solve problems using technology, so
I should show them how .
I plan to meet this goal by searching online for resources
on using digital tools. I will begin my search on the website
http://www.teacherspayteachers.com. This
website has resources created by teachers for teachers. I will track the
resources I find on teacherspayteachers.com, noting which ones work for me, and
which ones do not. I will write a reflection on each lesson I try, so that I
can remember the specific elements of the units that work or what I could do
differently the next time I use it.
My second goal comes from the NETS-S Standard 2: “Design and
Develop Digital Age Learning Experiences and Assessments” (ISTE, 2000). The
indicator I will focus on with this standard is indicator a, “design or adapt
relevant learning experiences that incorporate digital tools and resources to
promote student learning and creativity” (p. 1). My goal is to incorporate
digital tools beyond just using my electronic whiteboard to project resources.
I will find ways to incorporate technology into the lessons I have already
planned to use. I will meet this goal by consulting with my PLC at school,
which consists of four other teachers. I will explain some of my lessons and
how I would normally go about teaching them, and ask for suggestions from my
PLC. I will also ask the other teachers how they incorporate technology into their
everyday lessons. I want to begin implementing digital tools to teach my
lessons at least once per week to begin.
I believe both of these goals are attainable for me. I am
sure I will have to put in some hard work, and get out of my comfort zone, but
I am confident that my “GAME” plan for each goal will help me achieve both of
them.
References
Cennamo, K., Ross, J.
& Ertmer, P. (2009). Technology integration for meaningful classroom
use: A standards-based approach. (Laureate Education, Inc., Custom ed.).
Belmont, CA: Wadsworth, Cengage Learning.
ISTE (International
Society for Technology in Education). (2000). ISTE National Educational
Technology Standards (NETS) and Performance Indicators for Teachers. Retrieved
from http://www.iste.org/docs/pdfs/nets_for_teachers_2000.pdf?sfvrsn=2
Hi Leslie,
ReplyDeleteI like your first goal. With so much technology out there it would be a wonderful experience for your students to interact with other students to accomplish this goal. In thinking about your goal, I searched my social bookmarking site because I thought I might have a site you might want to check out. The website http://www.epals.com/#!/global-community/ allows you to connect with other classrooms from all over the world. Maybe your students could connect with students in a different part of the world and explore and learn about their culture and any real-world issues that are affecting them. Websites like this are useful because they can “…give students access to people, resources, or locations that would be impossible to get to without it” (Cennamo, Ross, & Ertmer, 2009, p. 32). Additionally, connecting with another classroom through this website would provide students with an authentic learning experience.
Hope this helps,
~Christina
Reference
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful
classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.